Two pet systems: One Game

Victorstyr

90 And Up! VPL Member
115
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I’m currently running a site that focuses entirely on pet creation and breeding for aesthetics—no stats, no competition. It’s all about the looks, with breeding for unique and beautiful markings being a major feature in development.



That said, I’ve always loved static sprite collectible games like Pokémon, Dragon Cave, and similar ones. Recently, I’ve been toying with a new idea that I’d love to bring to life: a game with static sprites—no blending, no markings, just straightforward designs. The idea actually started from a small feature on my current site—the ability to roll dice in forum posts.





Now, I could start a completely separate game to build this concept, but that would involve creating a new layout, designing all the mechanics, and basically replicating everything that goes into a pet game from scratch. It’d be a lot of effort, and most of it wouldn’t be particularly original beyond the core mechanic. Instead, I’m considering integrating this idea into my current game.


Here’s my question: what do you think of having two potentially unrelated pet systems in one game? Should I focus on blending them into a single cohesive experience, or leave them separate so players can engage with one or both as they choose?



I know Khimeros has a system like this with Khimbits, but I haven’t explored it much. Are there other examples of games that do this well? I’d love to hear your thoughts or opinions on whether this approach could work!