Should games have unlimited questing or a questing limit?

3,654
168
What are your thoughts on games with unlimited questing? Do you think it’s a good idea for the in-game economy, or do you prefer games that have a set limit on their questing system—for example, a daily limit of 15 or 20 quests?



If a game doesn’t have a quest limit, do you think its economy tends to be stronger compared to games that do have a limit, or not really?




Would you rather play a game with a set quest limit, or do you prefer games with unlimited questing features?
 
I like the type of games with a limited number of quests set for them. Having a limit also makes players appreciate what is there on the site and plans on how to achieve their goals, making the game more interesting.
I think having an unlimited questing system helps keeps users on the game longer, but a set limit for quests tends to work well when you have multiple quests that users can choose from.

If you’d like to keep users playing your game longer, then an unlimited questing system is the way to go.
 
I'm a fan of games with limited questing as it adds a layer of strategy and encourages players to prioritize goals. Unlimited questing can lead to burnouts. So, a daily limit keeps the game fresh and prevents the game from being flooded with rewards
 
I like games that have a limit on how many quests I can do each day. A daily cap makes each quest more special and pushes me to check out other parts of the game. Unlimited quests can mess up the game’s economy, while limits keep things balanced.