Should games have unlimited questing or a questing limit?

cpvr

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What are your thoughts on games with unlimited questing? Do you think it’s a good idea for the in-game economy, or do you prefer games that have a set limit on their questing system—for example, a daily limit of 15 or 20 quests?



If a game doesn’t have a quest limit, do you think its economy tends to be stronger compared to games that do have a limit, or not really?




Would you rather play a game with a set quest limit, or do you prefer games with unlimited questing features?