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A rarity system is an effective way to establish a game’s economy, especially if you use a structure like R1-R99.
In this system, R1 would represent the most common items, while R99 would indicate the rarest items, which are hard to obtain. These rare items might occasionally stock in the main shops, but not very often.
Alternatively, you could implement a simpler system with rarities ranging from R1 to R20, where R20 represents the rarest items.
Common items could stock 2-6 at a time in the main shops, while rare items might only stock 1-3 at a time.
How would you design a rarity system for your game? What’s the best rarity system you’ve seen work on a pet site or sim game?
In this system, R1 would represent the most common items, while R99 would indicate the rarest items, which are hard to obtain. These rare items might occasionally stock in the main shops, but not very often.
Alternatively, you could implement a simpler system with rarities ranging from R1 to R20, where R20 represents the rarest items.
Common items could stock 2-6 at a time in the main shops, while rare items might only stock 1-3 at a time.
How would you design a rarity system for your game? What’s the best rarity system you’ve seen work on a pet site or sim game?