I'm going to show my age here. My favourite game of all time came out in 1994. Thirty-one years ago.
TIE Fighter lets you step into the boots of an Imperial pilot, not as a faceless villain, but as a soldier bringing order to a galaxy riddled with rebellion. From the first mission, where you're inspecting freighters in the wake of Hoth, to the advanced missions flying sleek TIE Defenders, TIE Fighter immerses you fully in the Imperial war machine.
This isn't a pick-up-and-play shooter. It's a flight simulator with a punishing learning curve, requiring both a joystick and a mastery of a keyboard full of commands. There's a real sense of progression as you advance from the humble TIE Fighter to the devastating Missile Boat, with each new craft adding layers of strategy and challenge. The game doesn't hold your hand. You earn every promotion, every medal, and every induction into the Secret Order of the Empire.
What sets TIE Fighter apart is its commitment to the Star Wars universe. It pulls in lore from Timothy Zahn’s Heir to the Empire, featuring Vice Admiral Thrawn and tying in with the broader Expanded Universe. Missions with Darth Vader and orders from Emperor Palpatine aren't just fan service—they reinforce your role in the Empire's grand designs. The Rebel Alliance, usually the heroes, are the enemy, and the game never shies away from this perspective.
The game rewards patience and skill. Missions are filled with primary, secondary, and hidden objectives, making you weigh risk against reward. A stray laser blast can end your mission quickly, especially in the fragile, unshielded TIEs. But as your skills grow, so does your confidence. Dogfighting A-Wings in a TIE Advanced or bombing capital ships with the sluggish TIE Bomber remains as satisfying now as it was back then.
TIE Fighter was a game that consumed months of my life in the 90s. Revisiting it today is just as thrilling, and if anything, it serves as a reminder of an era when games demanded more from you and rewarded you for rising to the challenge.